Craps is one of the fastest moving and most exciting games in the casino.
It can also be one of the most intimidating to newcomers. Although the Craps
table layout can be confusing, once you eliminate the bets you should avoid,
the game becomes much easier to understand and enjoy. Luckily, the simplest
bets are also the ones with the lowest House Advantage.
A full-size Craps table needs a crew of four casino personnel to run a game.
At the center of the table is the Boxman who oversees all of the action and
also settles disputes. Two Dealers stand on either side of the table. Their
responsibilities include cashing players in and out, and collecting and
paying off bets. The Stickman handles the dice and center bets. He also acts
as the voice of the game, calling out rolls and winning bets.
The roll rotates among players. The Stickman will offer the player whose
turn it is, or Shooter, 5 dice of which the Shooter chooses 2. The first
roll of the dice is called the Come-Out Roll. A legal roll needs to hit the
opposite side of the table and rebound. A player keeps control of the dice
until he loses a roll.
A Come-Out Roll of 7 or 11 �wins� for the Shooter (he keeps control of
the dice). A Come-Out Roll of 2, 3 or 12 �loses� for the Shooter (he
loses control of the dice). If a Come-Out Roll is 4, 5, 6, 8, 9 or 10 the
Shooter continues to roll until:
A.HE MATCHES THE COME-OUT ROLL
If this happens the Shooter keeps control of the dice and gets another
Come-Out Roll. Or,
B.HE ROLLS A SEVEN
If this happens the Shooter loses control of the dice.
Rolling a 4, 5, 6, 8, 9 or 10 on the Come-Out Roll is also known as
�establishing a point�.
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